Special Report

Politics & Society

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Australian workers feel over-skilled and over-educated

The latest HILDA Survey finds millions of Australian workers feel over-skilled and over-educated in their jobs. It’s a gap that shows up in their life satisfaction, their pay packets and the wider economy

Politics & Society

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Special Report

Many Australians are happy in love – but will it stay this way?

The annual HILDA Survey finds most couples rate their partnerships highly, but financial stress takes a heavier toll than anything else

Politics & Society

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Special Report

Young Australians are the only age group whose thinking scores are falling

New HILDA Survey data shows cognitive and financial literacy scores falling among Australians aged 15 to 24. What's driving it, and can schools and parents help?

Arts & Culture

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Special Report

Gaming can be a machine for empathy

By letting players experience racism and decide how to react, games can create an emotional connection that sparks genuine change

Arts & Culture

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Special Report

Games don't build communities – communities build games

From creators and designers to researchers and players, gaming communities prove that the real value of games lies in the worlds these communities build together

Politics & Society

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Special Report

Video games are building worlds beyond the laws of physics

Visionary architectural designs often remain unbuilt – but video games can transform these impossible structures into immersive, explorable spaces

Arts & Culture

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Special Report

All the world’s a game (and we are all players)

From classrooms to communities, social movements to storytelling, games aren’t diversions – they are blueprints for how we create, connect and change our world

Education

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Special Report

How gaming is finding its place in education

From cooperative space adventures teaching neurodivergent teens collaboration to VR taking biology students inside the human body, educators are harnessing the power of play

Politics & Society

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Special Report

Video games combine every kind of storytelling – and invent new ones

Video games blend film, literature and theatre with something no other medium has – interactivity that makes you part of the story

Arts & Culture

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Special Report

How the far right weaponised gamers and geek masculinity

Gaming culture didn't accidentally become male – it was deliberately marketed that way, creating the blueprint for online harassment that helped build the online far right