Architecture

Politics & Society

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Special Report

Video games are building worlds beyond the laws of physics

Visionary architectural designs often remain unbuilt – but video games can transform these impossible structures into immersive, explorable spaces

Environment

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Research

Changing the architecture of death

Cemeteries are running out of space, and cremation damages the environment, but there are other ways we could honour our dead

Arts & Culture

Remembering and forgetting the dead

Ancient Celtic Halloween ­­– or All Hallow’s Eve ­– was a day to acknowledge the dead. Modern rituals of marking death continue this tradition, both remembering and letting go

Environment

Informal settlements are where cities are made

Far from the superficial notion of ‘slums’, informal settlements shape urban development across most of the world’s cities

Environment

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Book extract

The Indigenous cultural knowledges co-designing campuses

Universities are often catalysts for change. A new book explores modern Australian university campuses, focusing on the increasing role of Country and Indigenous co-design

Health & Medicine

Lost in space: Open-plan classrooms can leave children adrift

Middle years primary-school students are at risk of academic delay when learning in an open-plan classroom

Politics & Society

The future of our public housing towers

Instead of demolishing Melbourne’s ageing public housing towers, clever refurbishments could save millions of dollars and provide high-quality public housing

Environment

Design for (all) life

Humans create most designs for themselves, but can and should use opportunities to make spaces that benefit all forms of life

Environment

Lifting standards in Victoria’s building industry

Victoria’s regulatory system leaves home-buyers vulnerable, but the Government has an opportunity to raise the bar for builders

Business & Economics

Every Sherlock needs a Watson (or two)

Creatives often need colleagues to be catalysts, but how can organisations identify and foster these catalysts – and can too much become cataclysmic?