Augmented Reality
![Vanitas: An app to die for thumbnail image](https://pursuit.unimelb.edu.au/__data/assets/image/0031/98509/varieties/375w.jpg)
Arts & Culture
Vanitas: An app to die for
The Webby Award-nominated, immersive art app that explores the themes of death and transience through vanitas, flowers and your favourite cemetery
![Pixelating our playgrounds thumbnail image](https://pursuit.unimelb.edu.au/__data/assets/image/0034/99439/varieties/375w.jpg)
Arts & Culture
Pixelating our playgrounds
As parents, consumers, and citizens, how should we respond to the rise of digital technology in our parks?
![The new hyper-reality of work thumbnail image](https://pursuit.unimelb.edu.au/__data/assets/image/0018/100566/varieties/375w.jpg)
Sciences & Technology
The new hyper-reality of work
Augmented and virtual realities promises to dramatically change how we work in the future, but the technology is already having an impact in education and training
![Augmented Reality: Getting under the skin thumbnail image](https://pursuit.unimelb.edu.au/__data/assets/image/0027/108387/varieties/375w.jpg)
Sciences & Technology
Augmented Reality: Getting under the skin
From Pokémon Go to the classroom – how a collaboration between the University of Melbourne and Microsoft in AR is taking students under the skin of their patients.
![Pokémon Go a walk in the park thumbnail image](https://pursuit.unimelb.edu.au/__data/assets/image/0026/103994/varieties/375w.jpg)
Arts & Culture
Pokémon Go a walk in the park
The techno-panic over Pokémon Go misses the point that we already have the techno-etiquette to deal with it