Computer Gaming
Business & Economics
Why Dungeons and Dragons is good for the workplace
A D&D-inspired mindset could help change how we think about our workplaces and working together as a team
Education
Playing for participation
eSports has been touted as the future of sport in a post-COVID-19 world, but schools are uniquely placed to foster learning, collaboration and skills in gaming clubs
Sciences & Technology
You wouldn’t hit a dog, so why would you kill one in Minecraft?
Violence against humans in video games has long been controversial – but what about violence against animals in the virtual world?
Sciences & Technology
Do devices help us regulate our emotions?
We are increasingly relying on digital technologies for work, play, socialising and relaxing. It may be that we are even using them to help us regulate our emotions.
Sciences & Technology
How do we grow Australia’s eSports industry?
Competitive video gaming is a flourishing and lucrative global business but Australia needs to do more to increase its presence in the eSports arena – particularly when it comes to internet speeds
Politics & Society
Building a national broadband for everyone...even gamers
Recently, the National Broadband Network’s (NBN) CEO blamed ‘gamers’ for slow speeds in parts of the network, saying they’re using up too much data, but is this fair?
Sciences & Technology
What are kids getting out of playing Minecraft?
Parents are made to worry that their children are spending too much time on their screens playing games, but maybe they’re just... playing
Arts & Culture
Survivor: The sport of betrayal
The reality TV show Survivor is a phenomenon where betrayal and social skills are central to what is more a sport than a game show
Sciences & Technology
Deus Ex: Mankind Divided unleashes potential of eye tracking
The next instalment of the popular franchise shows the infinite possibilities for eye mechanics in gaming and real life
Arts & Culture
Gaming more than a Space Oddity
A ruthless online space game is stretching the boundaries of fun, telling us about ourselves and the wider potential of gaming