Computer Gaming

Business & Economics

Why Dungeons and Dragons is good for the workplace

A D&D-inspired mindset could help change how we think about our workplaces and working together as a team

Education

Playing for participation

eSports has been touted as the future of sport in a post-COVID-19 world, but schools are uniquely placed to foster learning, collaboration and skills in gaming clubs

Sciences & Technology

You wouldn’t hit a dog, so why would you kill one in Minecraft?

Violence against humans in video games has long been controversial – but what about violence against animals in the virtual world?

Sciences & Technology

Do devices help us regulate our emotions?

We are increasingly relying on digital technologies for work, play, socialising and relaxing. It may be that we are even using them to help us regulate our emotions.

Sciences & Technology

How do we grow Australia’s eSports industry?

Competitive video gaming is a flourishing and lucrative global business but Australia needs to do more to increase its presence in the eSports arena – particularly when it comes to internet speeds

Politics & Society

Building a national broadband for everyone...even gamers

Recently, the National Broadband Network’s (NBN) CEO blamed ‘gamers’ for slow speeds in parts of the network, saying they’re using up too much data, but is this fair?

Sciences & Technology

What are kids getting out of playing Minecraft?

Parents are made to worry that their children are spending too much time on their screens playing games, but maybe they’re just... playing

Arts & Culture

Survivor: The sport of betrayal

The reality TV show Survivor is a phenomenon where betrayal and social skills are central to what is more a sport than a game show

Sciences & Technology

Deus Ex: Mankind Divided unleashes potential of eye tracking

The next instalment of the popular franchise shows the infinite possibilities for eye mechanics in gaming and real life

Arts & Culture

Gaming more than a Space Oddity

A ruthless online space game is stretching the boundaries of fun, telling us about ourselves and the wider potential of gaming