Computer Gaming
Playing for participation
eSports is touted as the future of sport post-COVID-19, but University of Melbourne research finds schools can foster learning and collaboration in gaming clubs
You wouldn’t hit a dog, so why would you kill one in Minecraft?
Violence against humans in video games has long been controversial – but what about violence against animals in games, asks University of Melbourne experts?
Do devices help us regulate our emotions?
Digital technologies help us work, play, socialise and relax; University of Melbourne researchers are now finding they may also help us regulate our emotions.
The joy of becoming a horrible goose
A University of Melbourne experts says the new genre-defying videogame, Untitled Goose Game, combines old-school playability and contemporary technology.
Game over? Not yet…
Old tech hacked and reimagined by musicians as Chiptune music, harks back to the lateral thinking that gave us the Game Boy, says University of Melbourne expert
Giving games their sound
They're in the background and under your skin and make computer games sing. University of Melbourne expert Professor Kenny McAlpine tells us all about chiptunes
How do we grow Australia’s eSports industry?
University of Melbourne research finds competitive video gaming is big business, but Australia needs to do more to increase its presence in the eSports arena.
Building a national broadband for everyone...even gamers
Are gamers to blame for slow speeds on the NBN? University of Melbourne experts look at whether it's fair to blame eSports players for using up too much data.
What are kids getting out of playing Minecraft?
Parents worry about the screen time of young kids, but is digital play just another form of play? A University of Melbourne expert investigates using Minecraft.
Survivor: The sport of betrayal
The reality TV show Survivor is a global phenomenon where betrayal and social skills are central to what is more a sport than a game show.