Playing for participation
eSports is touted as the future of sport post-COVID-19, but University of Melbourne research finds schools can foster learning and collaboration in gaming clubs
You wouldn’t hit a dog, so why would you kill one in Minecraft?
Violence against humans in video games has long been controversial – but what about violence against animals in games, asks University of Melbourne experts?
The joy of becoming a horrible goose
A University of Melbourne experts says the new genre-defying videogame, Untitled Goose Game, combines old-school playability and contemporary technology.
How do we grow Australia’s eSports industry?
University of Melbourne research finds competitive video gaming is big business, but Australia needs to do more to increase its presence in the eSports arena.
Building a national broadband for everyone...even gamers
Are gamers to blame for slow speeds on the NBN? University of Melbourne experts look at whether it's fair to blame eSports players for using up too much data.
What are kids getting out of playing Minecraft?
Parents worry about the screen time of young kids, but is digital play just another form of play? A University of Melbourne expert investigates using Minecraft.
Ageing in a virtual world
A team of older people is helping University of Melbourne researchers develop virtual reality technology to encourage social participation and healthy ageing.
Deus Ex: Mankind Divided unleashes potential of eye tracking
Deus Ex: Mankind Divided has been released, unleashing the potential of eye tracking and showing the infinite possibilities for eye mechanics in gaming.
Pokémon Go a walk in the park
Pokémon Go is sweeping the world, but the techno-panic over the Nintendo game misses the point that we already have the techno-etiquette to deal with it.
Gaming more than a Space Oddity
A brutal and ruthless massive online space game is stretching the boundaries of fun, telling us about ourselves and the wider potential of gaming.