Gaming
Sciences & Technology
Kids with disability are gamers too
Working with an eight-year-old boy with cerebral palsy, researchers have co-designed a video game controller to provide more opportunities for fun and social connection
Business & Economics
Why Dungeons and Dragons is good for the workplace
A D&D-inspired mindset could help change how we think about our workplaces and working together as a team
Education
Game on for collaborative learning
Video games, collaborative tasks and explicit instruction are helping neurodiverse children learn crucial social skills
Sciences & Technology
What if Melbourne was a giant Dungeons and Dragons game?
A prototype application, Biometric DnD, takes D&D character creation to the next level, using AI and your face. But it also highlights the dark side of biased algorithms
Education
Playing for participation
eSports has been touted as the future of sport in a post-COVID-19 world, but schools are uniquely placed to foster learning, collaboration and skills in gaming clubs
Sciences & Technology
You wouldn’t hit a dog, so why would you kill one in Minecraft?
Violence against humans in video games has long been controversial – but what about violence against animals in the virtual world?
Arts & Culture
Board gaming to keep the fun in being at home
Board games are valued for their interaction, components, challenge and variety – and they don’t have to be about winning or losing
Sciences & Technology
Loving the bits and pieces
The ongoing popularity and variety of board games, especially among adult hobbyists, can teach us about how we can better design the digital versions
Sciences & Technology
How do we grow Australia’s eSports industry?
Competitive video gaming is a flourishing and lucrative global business but Australia needs to do more to increase its presence in the eSports arena – particularly when it comes to internet speeds
Politics & Society
Building a national broadband for everyone...even gamers
Recently, the National Broadband Network’s (NBN) CEO blamed ‘gamers’ for slow speeds in parts of the network, saying they’re using up too much data, but is this fair?