Gaming

Education

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Research

How a gaming program is giving neurodivergent kids a power up

Neurodivergent kids all over the world are set to build friendships, confidence and belonging through a collaborative gaming program

Sciences & Technology

Q&A: How women and girls are changing gaming

Women and girls now make up almost half of gamers worldwide – isn't it time encourage more girls into careers in the gaming industry?

Education

It’s OK for kids to lose: 10 tips and tricks for playing games with the kids these holidays

Are you tempted to just let your kids win on boardgame night? Don’t be. Here are some tips on playing games with the kids this holiday season.

Sciences & Technology

Kids with disability are gamers too

Working with an eight-year-old boy with cerebral palsy, researchers have co-designed a video game controller to provide more opportunities for fun and social connection

Business & Economics

Why Dungeons and Dragons is good for the workplace

A D&D-inspired mindset could help change how we think about our workplaces and working together as a team

Education

Game on for collaborative learning

Video games, collaborative tasks and explicit instruction are helping neurodiverse children learn crucial social skills

Sciences & Technology

What if Melbourne was a giant Dungeons and Dragons game?

A prototype application, Biometric DnD, takes D&D character creation to the next level, using AI and your face. But it also highlights the dark side of biased algorithms

Education

Playing for participation

eSports has been touted as the future of sport in a post-COVID-19 world, but schools are uniquely placed to foster learning, collaboration and skills in gaming clubs

Sciences & Technology

You wouldn’t hit a dog, so why would you kill one in Minecraft?

Violence against humans in video games has long been controversial – but what about violence against animals in the virtual world?

Arts & Culture

Board gaming to keep the fun in being at home

Board games are valued for their interaction, components, challenge and variety – and they don’t have to be about winning or losing