Kids with disability are gamers too
Working with an eight-year-old boy with cerebral palsy, University of Melbourne researchers have co-designed a bespoke video game controller.
Why Dungeons and Dragons is good for the workplace
A University of Melbourne expert says a Dungeons and Dragons-inspired mindset could help change how we think about our workplaces and working as a team.
Game on for collaborative learning
Video games, collaboration and explicit instruction are helping neurodiverse children learn crucial social skills, University of Melbourne research shows
What if Melbourne was a giant Dungeons and Dragons game?
Biometric DnD – a digital tool developed by the University of Melbourne – takes Dungeons and Dragons character creation to the next level using AI and your face
Playing for participation
eSports is touted as the future of sport post-COVID-19, but University of Melbourne research finds schools can foster learning and collaboration in gaming clubs
You wouldn’t hit a dog, so why would you kill one in Minecraft?
Violence against humans in video games has long been controversial – but what about violence against animals in games, asks University of Melbourne experts?
Board gaming to keep the fun in being at home
At a time of self-isolation board games offer interaction, variety and challenges, and don't have to be about winning, says a University of Melbourne expert
Loving the bits and pieces
The ongoing popularity and variety of board games can teach us about how we can better design human-technology interfaces, says University of Melbourne expert.
How do we grow Australia’s eSports industry?
University of Melbourne research finds competitive video gaming is big business, but Australia needs to do more to increase its presence in the eSports arena.
Building a national broadband for everyone...even gamers
Are gamers to blame for slow speeds on the NBN? University of Melbourne experts look at whether it's fair to blame eSports players for using up too much data.