Melbourne International Games Week (MIGW)
Arts & Culture
Special Report
Games don't build communities – communities build games
From creators and designers to researchers and players, gaming communities prove that the real value of games lies in the worlds these communities build together
Politics & Society
Special Report
Video games are building worlds beyond the laws of physics
Visionary architectural designs often remain unbuilt – but video games can transform these impossible structures into immersive, explorable spaces
Politics & Society
Special Report
Video games combine every kind of storytelling – and invent new ones
Video games blend film, literature and theatre with something no other medium has – interactivity that makes you part of the story
Arts & Culture
Special Report
All the world’s a game (and we are all players)
From classrooms to communities, social movements to storytelling, games aren’t diversions – they are blueprints for how we create, connect and change our world
Education
Special Report
How gaming is finding its place in education
From cooperative space adventures teaching neurodivergent teens collaboration to VR taking biology students inside the human body, educators are harnessing the power of play
Arts & Culture
Special Report
Pikachu on the 96 tram means one thing – gaming has taken over Melbourne
Melbourne International Games Week and PAX Aus are more than just trade expos – they are anchor points in the cultural calendar of Melbourne’s gaming communities
Arts & Culture
Special Report
How the far right weaponised gamers and geek masculinity
Gaming culture didn't accidentally become male – it was deliberately marketed that way, creating the blueprint for online harassment that helped build the online far right